NC Computer Art and Animation, 3D object design process (Sophie Douglas)
3D Object

I
started off by looking at the 3 swords and sketching ideas for what would work,
I came up with 3 Ideas that look nice and that I thought would work, looking
over the sketches of the 3 swords I designed I picket sword number 3 as it look
the most essayist to make an something more you would probably find in the
newer games. For sketching the sword’s I took the parts they would work with
the idea that I had in my head for what I would have like to see made as a full
complete sword.
When
it came to making the sword in 3D max it was difficult as I just put the shapes
from each of the different swords to gather and tried my best to make it look
as though it was a sword and that it had some use to it for the main character
in the game. For the blades chamfer I used another block about the same length
as the blade and turned it invisible to make it look as though the blade had
been sharpened and was ready to be used in a fight.

The
other problems were getting the blade to be longer than the handle of the sword
but still trying to keep the handle practical for the use of the main character
in the video game as long with making it practical for the magic based
combinations when fighting in battle.
Over
all problems I have had with making the sword just came down to me not having
the skills an no how in using 3D Studio max and they are easy mistakes that can
be fixed if there was more time to use the software.
In
conclusion the 3D object worked out in the end and I was able to get the work
finished in time. I did not like making the 3d model as 3D work is something I
do not enjoy as much because it is not what I like but I gave it my best shot
and got the work done.
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