Craig Clelland - 3D Object Design
The process of my work:
3D Object Design - Craig Clelland
I will be creating a football boot for the virtual sports
video game FIFA 15. I am creating a football boot because I love to watch and
play football in my spare time. I have picked FIFA 15 because there is a game
mode, where you can pick a particular pair of football boots that you like to
ware.. The game mode is called FIFA pro clubs. When I play this game I thought
I could design a pair that I like better than the rest, which are there.
I first started this design in my sketchbook where I planned
out the shapes colours and how it will look like. In the sketchbook there is my
design of the football boots that I want to make. This has the view with a
front, side, and bottom view in colour pencil. The pair in the sketchbook that
I want to make are Scottish themed mainly because I am Scottish and I really
like the colours. These colours are blue and white because it also relates to
the football team that I support which is Glasgow Rangers. This pair that I
have decided to make was being carried out in 3Ds Max.
In the process of making the model in the software 3Ds Max.
I started out with a reference image on to a plane but I stumbled into
difficulties. When I wanted to freeze the plane it kept going grey. With a
quick search on-line I found out how to freeze it but still keep the image on
it. I went to display and clicked remove grey when frozen. From then on I
traced the image with a box and then increase the size. In the vertical sense
so could put enough segment onto the top, side and bottom shape. Then I
imported another reference image for the side view. This helped me greatly with
getting the football boots to an exact height. When I was following the side
reference image I came into some problems where I forgot to select all the vertices
on the top. Because of this it created big problems in the long run. One of the
sides of the boot model were taller and smaller than the side that I was
facing. This was an easy fix to get the vertices in the right position so it is
symmetrical. At this point I had a rough boot model.
Creating the laces for the boot was tricky because at first
I could not figure out in my head how to create this particular shape. I was
thinking about changing the design a little bit like having a velcro part
instead of laces but the process of making that was the same as the laces. I
then realised that I can select poly faces on the box and remove them. I did
this only for the top of the box. So this would create the area for the laces
to fit into. Creating the laces was just in the same process of the white
crosses on the boot. I wanted to make it look realistic so I added two laces
going into the part where you foot would go. On the last part of the boot was the
top of the tongue, this was created with another box shaped to the shape I wanted.
Then I moved the vertices of the left and right side down so it will create an
arc shape.
The colours that I used in was fairly limited because of my
plan of design before carrying out the task of creating the boot. Also with the
theme I gave the boot. Which was a Scottish theme. The colour were ranged by
different shades of blue and white and black. I have chosen these colours
because the blue and white is in the Scottish national flag. Adding the colours
to the particular shape was fairly simple by the process of going to material
editor and selecting a sphere and adding
a colour. At this stage I also played around with the lighting on the shape and
the softness of the shade of the light.
In class we filled out a questionnaire where it asked if the
design was successful and why? How the person could improve the design? The
participants basically said that my model was successful because it followed
the design very well. They also said that it looks really good too. Plus only
one point of improvement is to add material to the actual boot so it isn't too
shiny. I agree I could have added a material to the boot.
To conclude this report on the process of making this
Scottish themed football boot for the virtual sports game FIFA 15. The parts
that I liked and dislike throughout this whole process are: I really like
creating the designs of any object that I am going onto make in the software
because it lets me relax and get all my great and bad ideas into my sketchbook
before applying the work in the application. If I am being honest I do really
like working with the 3Ds software but at time it does test my patience a
little. But I push through it and feel great for the model that I have just
created. I feel that the model looks good even though some parts could have
been better made.
good work Craig, you have made a lot of progress and am sure you will do very well in the future if you continue like this! :)
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